IIUM Repository

Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children

Sheikh Abdul Aziz, Madihah and Auyphorn, Panadda and Hamzah, Mohd Syarqawy (2019) Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children. International Journal of Advanced Computer Science and Applications, 10 (6). pp. 109-113. ISSN 2158-107X E-ISSN 2156-5570

[img] PDF (Exploring the Use of Digital Games as a Persuasive Tool in Teaching Islamic Knowledge for Muslim Children) - Published Version
Restricted to Repository staff only

Download (627kB) | Request a copy
[img]
Preview
PDF (SCOPUS)
Download (583kB) | Preview
[img]
Preview
PDF (wos) - Supplemental Material
Download (332kB) | Preview

Abstract

Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subject, games were used for retelling historical stories; at the same time, to preserve the history for the next generation to learn, understand and appreciate. Similarly, Digital games with Islamic values have also been developed to teach Islamic values or knowledge among players, in other words to persuade players to learn or improve their knowledge on Islam. Many designers assumed that games could be used as a persuasive tool to influence players, to learn and understand Islam as a way of life. However, no prior research has been done on the perception of players before and after playing Islamic digital games. To this end, this paper investigates and reports if Islamic Digital Games could persuade gamers to understanding Islam by exploring the use of these games among gamers. A total of 20 school children voluntarily participated in the experiment and the findings are reported in this paper. The study found positive effects on the users’ perception toward playing digital games embedded with Islamic values.

Item Type: Article (Journal)
Additional Information: 3815/73384
Uncontrolled Keywords: Digital games; persuasive tool; Islamic knowledge; Islamic values
Subjects: T Technology > T Technology (General)
T Technology > T Technology (General) > T61 Technical education. Technical schools
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Information and Communication Technology > Department of Information System
Kulliyyah of Information and Communication Technology > Department of Information System
Depositing User: Dr Madihah Sheikh Abdul Aziz
Date Deposited: 17 Jul 2019 11:22
Last Modified: 04 Apr 2020 22:23
URI: http://irep.iium.edu.my/id/eprint/73384

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year