IIUM Repository

Exploring escape room for learners engagement

Nordin, Azlin (2024) Exploring escape room for learners engagement. KICT NEWSLETTER SPECIAL ISSUE NOVEMBER 2024. pp. 78-80.

[img] PDF - Published Version
Download (94kB)

Abstract

Escape rooms, traditionally designed for entertainment, have found a surprising niche in higher education, particularly in fields like software engineering. They offer a hands-on, immersive, and collaborative learning experience that can significantly enhance student engagement and understanding. Escape rooms have been shown to significantly boost student engagement and motivation. In programming courses, students preferred these interactive activities over traditional laboratory sessions, highlighting the potential for escape rooms to create a more dynamic learning environment (López-Pernas et al., 2019). Similarly, in literature courses, escape rooms focused on human rights issues helped promote student ownership and civic engagement, demonstrating their versatility in various academic disciplines (Sendin, 2021).

Item Type: Article (Bulletin)
Uncontrolled Keywords: escape room, engagement, e-learning
Subjects: Q Science > QA Mathematics > QA76 Computer software
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Information and Communication Technology > Department of Computer Science
Kulliyyah of Information and Communication Technology > Department of Computer Science
Depositing User: Azlin Nordin
Date Deposited: 31 Dec 2024 22:53
Last Modified: 31 Dec 2024 22:53
URI: http://irep.iium.edu.my/id/eprint/117175

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year