Samsuri, Suhaila (2023) Encouraging effects of electronic games on mental health treatment: a perspective. KICT Newletter (1/2023). pp. 4-5.
|
PDF
- Published Version
Download (322kB) | Preview |
Official URL: https://kulliyyah.iium.edu.my/kict/wp-content/uplo...
Abstract
Electronic games are potential to be used as an alternative or complementary treatment for mental health has received scarce attention. As games have features that can engage players and attract attention through content and characters, so it could change player behaviour. Various related literatures were examined and analyzed to investigate the benefits or positive effects of electronic games. Some findings show that electronic games have the potential for mental health issues treatment instrument
Item Type: | Article (Electronic Media) |
---|---|
Uncontrolled Keywords: | Games, mental health, mental treatment |
Subjects: | T Technology > T Technology (General) > T175 Industrial research. Research and development |
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): | Kulliyyah of Information and Communication Technology Kulliyyah of Information and Communication Technology |
Depositing User: | Dr Suhaila Samsuri |
Date Deposited: | 23 Jan 2024 10:36 |
Last Modified: | 23 Jan 2024 10:48 |
URI: | http://irep.iium.edu.my/id/eprint/110422 |
Actions (login required)
View Item |