Mohd Ismath, Nurul Hanilah and Jalil, Siti Zubaidah and Tg Abdul Rahman, Tg Ainul Farha
  
(2022)
THE EFFECTIVENESS OF GAMIFICATION IN LEARNING ARABIC 
COHESIVE DEVICES
(Keberkesanan Gamifikasi dalam Mempelajari Kata Penyambung dalam 
Bahasa Arab).
    Attarbawiy: Malaysian Online Journal of Education, Vol. 6 (2 (2022)).
     pp. 28-36.
    
     E-ISSN 2600-7622
  
  
  
  
  
    
  
    
      
      
    
  
  
    
  
  
    Abstract
    This research aims to identify the effectiveness of gamification in learning Arabic 
Cohesive Devices. Gamification refers to the application of game mechanics in 
non-game environments to enhance the enacted processes and the experience 
of its participants. The researcher used the quantitative descriptive approach and 
distributed the questionnaire using a survey method to 50 first- and second-year 
students from the University Sains Islam Malaysia. The questionnaire was distributed 
to the sample members through Google Form. Then, the researcher collected the 
data and used SPSS to analyze it and extract the means and standard deviations. 
From the search results, Gamification has a positive effect on students in higher 
education, especially in learning a foreign language, and through it, the process 
of learning Arabic Cohesive Devices increases the students' motivation. Finally, 
gamification provides the opportunity for learners to engage with content in an
effective, informal learning environment
  
  
  
  
  
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