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Digital games based language learning for Arabic literacy remedial

Mohamed Masrop, Noor Azli and Ishak, Hafawati and Zainuddin, Ghazali and Ramlan, Siti Rosilawati and Sahrir, Muhammad Sabri (2019) Digital games based language learning for Arabic literacy remedial. International Journal of Advances in Electronics and Computer Science, 6 (9). pp. 7-11. ISSN 2394-2835

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Abstract

Digital game play is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and game play matter to the future of education. Drawing upon these works, the potential for instruction in digital games is recognised. Previous works in the area were also analysed with respect to their theoretical findings. Hence, the authors in this study propose some existing Arabic language learning games intended for education of children. The analysis result shows that the majority of Arabic language learning games is limited to alphabet content. The overall presentation lacks of quality in term of graphics, animations, colors, and voice-over.

Item Type: Article (Journal)
Additional Information: 3267/80050
Uncontrolled Keywords: Digital Game Play, Educational Games, Arabic Language, DGBLL, Gamification
Subjects: L Education > L Education (General)
P Language and Literature > PJ Semitic > PJ6001 Arabic
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Education
Kulliyyah of Education > Department of Language & Literacy
Depositing User: Nur' Aini Abu Bakar
Date Deposited: 20 Apr 2020 13:33
Last Modified: 07 Sep 2020 12:24
URI: http://irep.iium.edu.my/id/eprint/80050

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