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Digital games based language Learning for Arabic literacy remedial

Mohamed Masrop, Noor Azli and Ishak, Hafawati and Zainuddin, Ghazali and Ramlan, Siti Rosilawati and Sahrir, Muhammad Sabri and Hashim, Harwati (2019) Digital games based language Learning for Arabic literacy remedial. Creative Education, 10 (12). pp. 3213-3222. ISSN 2151-4755 E-ISSN 2151-4771

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Abstract

Digital gameplay is becoming increasingly prevalent. Its participant-players number in the millions and its revenues are in billions of dollars. As they grow in popularity, digital games are also growing in complexity, depth and sophistication. This paper presents reasons why games and gameplay matter to the future of education. Drawing upon these works, the potential for instruction in digital games is recognized. Previous works in the area were also analyzed with respect to their theoretical findings. Hence, the authors in this study propose some existing Arabic language learning games intended for education of children. The analysis result shows that the majority of Arabic language learning games are limited to alphabet content. The overall presentation lacks of quality in terms of graphics, animations, colors and voice-over.

Item Type: Article (Journal)
Additional Information: 3267/76882
Subjects: L Education > L Education (General)
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Education > Department of Language & Literacy
Depositing User: Prof Dr Muhammad Sabri Sahrir
Date Deposited: 16 Dec 2019 16:19
Last Modified: 04 Aug 2021 11:53
URI: http://irep.iium.edu.my/id/eprint/76882

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