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Development of educational game using Microsoft Kinect: Primary school mathematics case studies

Bahari, Bakhtiar and Gunawan, Teddy Surya and Kartiwi, Mira (2017) Development of educational game using Microsoft Kinect: Primary school mathematics case studies. LAP LAMBERT Academic Publishing, Saarbrücken, Germany. ISBN 978-3-330-0648-3

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Abstract

This book focuses on the design and development educational game using Microsoft Kinect. The educational game can be used as educational tool in a classroom as to create an interesting and interactive learning process. This research is also focused on mathematics as its educational content using Microsoft Visual C#, XNA Game Studio, Microsoft Kinect for Windows SDK, and Microsoft Kinect as the main hardware. There are about eleven topics regarding mathematics based on the modul provided by the Malaysian Ministry of Education included in this book. The interface of the game has been designed and developed to be interactive and attractive using some cartoon graphic, such as Ipin, Boboiboy, and Yaya. The developed game is a quiz base program, where student will have 10 questions each round and 4 choices of answers for every question. Currently, this educational game is designed for Year 1, Year 2 and Year 3 primary school students, and it has been evaluated by a group of 8 students. Furthemore, it has been evaluated and validated by a school teacher, in which they confirm the effectiveness of the developed game to improve student’s learning on Mathematics.

Item Type: Book
Additional Information: 5588/56737
Uncontrolled Keywords: Development, educational game, Microsoft Kinect, Primary school mathematics, case studies
Subjects: T Technology > TK Electrical engineering. Electronics Nuclear engineering
Kulliyyahs/Centres/Divisions/Institutes: Kulliyyah of Engineering > Department of Electrical and Computer Engineering
Depositing User: Dr Teddy Surya Gunawan
Date Deposited: 02 May 2017 10:49
Last Modified: 12 Jul 2017 18:17
URI: http://irep.iium.edu.my/id/eprint/56737

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