Ghulamani, Sumbul and Shah, Asadullah and Khowaja, Kamran (2017) Development of a game for history course of secondary school students. In: 2017 4th IEEE International Conference on Engineering Technologies and Applied Sciences (ICETAS), 29th Nov. - 1st Dec. 2017, UniversitySalmabad; Bahrain.
PDF
- Published Version
Restricted to Registered users only Download (2MB) | Request a copy |
|
PDF (scopus)
- Supplemental Material
Restricted to Registered users only Download (503kB) | Request a copy |
Abstract
Computer Games have changed the world as they influence our culture and lives. Games with educational purposes are being incorporated in almost every field of life. These games help to learn the concepts in interesting and interactive ways. A lot of research is being conducted on Digital Game Based Learning, with purpose to study existing strategies and propose different models to improvised Learning. This paper presents the development of a game prototype for history based courses for the secondary school kids. The purpose of this prototype is to improvise learning of students in these courses.
Item Type: | Conference or Workshop Item (Plenary Papers) |
---|---|
Additional Information: | 6566/62535 |
Uncontrolled Keywords: | Observation, preliminary interview, DGBL, cognitive walkthrough |
Subjects: | T Technology > T Technology (General) > T10.5 Communication of technical information |
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): | Kulliyyah of Information and Communication Technology > Department of Computer Science Kulliyyah of Information and Communication Technology > Department of Computer Science |
Depositing User: | Prof Asadullah Shah |
Date Deposited: | 26 Mar 2018 09:15 |
Last Modified: | 29 Oct 2018 10:25 |
URI: | http://irep.iium.edu.my/id/eprint/62535 |
Actions (login required)
View Item |