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Effects of interactive digital media on architectural heritage learning

Abu Bakar, Juliana Aida and Jahn Kassim, Puteri Shireen and Mahmud, Murni (2016) Effects of interactive digital media on architectural heritage learning. Jurnal Teknologi, 78 (2-2). pp. 41-48. ISSN 0127-9696 E-ISSN 2180–3722

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Abstract

This study attempts to determine the effects of three modes of digital media (virtual reality, video, and Web) on architectural heritage learning. It also aims to determine the demographics' effects of museum visitors on learning using interactive digital media. The content of these media focuses on historical and architectural information of a cultural heritage monument at a UNESCO World Heritage Site. This study has employed quasi-experimental method with the use of designated tasks and retention test in real-world setting. It is found that there is a significant difference among these digital media on retention score. Further analysis reveals that virtual reality provides the lowest retention score and contributes to this significant difference when compared to video. There is no significant difference between gender and retention score. However, there is a significant difference among age and retention score. This study contributes towards empirical evidence on the significant use of interactive digital media on architectural heritage learning and provides insights about demographic effects of interactive digital media on architectural heritage learning. Kajian ini ingin menentukan kesan tiga mod media digital (realiti maya, video dan Web) ke atas pembelajaran warisan senibina. Ia juga ingin menentukan kesan demografi pengunjung muzium kepada pembelajaran menggunakan media digital interaktif. Kandungan media-media ini memfokus kepada maklumat senibina dan bersejarah sebuah monumen warisan budaya di Tapak Warisan Dunia UNESCO. Kajian ini melaksanakan metod kuasi-esperimen dengan penggunaan tugasan yang dibentuk dan ujian pengekalan dalam persekitaran sebenar. Hasil kajian mendapati terdapat perbezaan yang signifikan di antara media digital ini ke atas skor pengekalan. Analisis seterusnua mendedahkan bahawa realiti maya mempunyai skor paling rendah dan menyumbang kepada perbezaan yang signifikan apanila dibandingkan dengan video. Kajian ini juga mendapati tiada perbezaan yang signifikan di antara jantina dan skor pengekalan. Walau bagaimanapun, terdapat perbezaan yang signifikan di antara umur dan skor pengekalan. Kajian ini menyumbang kepada bukti empirikal ke atas pembelajaran warisan senibina melalui penggunaan media digital interaktif dan memberikan gambaran kesan media digital interaktif daripada segi demografi ke atas pembelajaran warisan senibina.

Item Type: Article (Journal)
Additional Information: 2521/50073
Uncontrolled Keywords: Digital media, architectural heritage learning, virtual reality, video, Web, Media digital, pembelajaran warisan senibina, reality maya, video, Web
Subjects: N Fine Arts > NA Architecture
N Fine Arts > NA Architecture > NA190 History > Modern architeture
N Fine Arts > Islamic art and architecture
T Technology > T Technology (General)
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Architecture and Environmental Design > Department of Architecture
Kulliyyah of Information and Communication Technology
Kulliyyah of Information and Communication Technology
Depositing User: Dr puteri shireen jahnkassim
Date Deposited: 25 Apr 2016 08:56
Last Modified: 20 Oct 2017 16:10
URI: http://irep.iium.edu.my/id/eprint/50073

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