Shah, Asadullah and Zeeshan Ahmed, Bhatti (2012) Widget based automated rigging of bipedal character with custom manipulators. In: 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2012;, 2 - 4 Dec 2012, Singapore.
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Abstract
In this research paper we present an automated rigging system for a humanoid (biped) character with complete customization and control options according to the need of the character rigger and the animator. The rigging requirements check list has been proposed for each body part by analyzing various live natural human motions and then summarizing them. The system initially provides widgets that represent human skeletal joints, which can be easily manipulated and modified according to the character type and body height. The system takes the widgets positions from the 3D space and creates the joint based skeletal structure automatically using procedural programming and then followed by creating a complete bipedal rig with custom manipulators to satisfy the animators need in a production environment.
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Additional Information: | 6566/22982 |
Uncontrolled Keywords: | Rigging, Biped, Widgets, Procedural Rigging |
Subjects: | Q Science > QA Mathematics > QA76 Computer software T Technology > TK Electrical engineering. Electronics Nuclear engineering > TK7800 Electronics. Computer engineering. Computer hardware. Photoelectronic devices |
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): | Kulliyyah of Information and Communication Technology > Department of Computer Science Kulliyyah of Information and Communication Technology > Department of Computer Science |
Depositing User: | Prof Asadullah Shah |
Date Deposited: | 29 Jan 2013 10:02 |
Last Modified: | 18 Jan 2021 12:11 |
URI: | http://irep.iium.edu.my/id/eprint/22982 |
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