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Semiotic Icon Design Framework for Reciting Quran (SIDFQ)

Kamarulzaman, Nor Azura and Fabil, Norasikin and Mohd Zaki, Zulkifly and Ismail, Roesnita and Ismail, Zawawi (2025) Semiotic Icon Design Framework for Reciting Quran (SIDFQ). Journal of Advanced Research in Computing and Applications (ARCA), 41 (1). pp. 183-197. E-ISSN 2462-1927

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Abstract

With the rapid growth of information and mobile technologies, icon design has been broadly applied in various fields to convey information faster to user. Icon design refers to process of creating visual symbols or icons that can communicate a specific meaning. Although icons are used widely in many fields, researcher found there are limited icon design studies in certain fields including the Quranic domain. The Quran contains broad and complex information, which can create challenges in knowledge acquisition. Previous studies found that Muslim youth have less motivation in reciting Quran due to low comprehension in Arabic. In addition, studies reported that youth lacked awareness in reciting Quran although many technologies are available. Muslim also faced difficulty to understand Quran content because it has its own interpretation and rich semantic of words. Therefore, the benefit of icon design can be extended to the Quran domain to assist in communicating messages. This study aims to propose the Semiotic Icon Design Framework for Reciting Quran (SIDFQ), a framework for designing the semiotic icons as supportive visual tools to visualize Surah genres and motivate youth to recite the Quran. Relevant journal articles and books published between 2017 and 2022 were retrieved from Google Scholar, Scopus, Science Direct, and ProQuest. The proposed framework integrates Peirce’s Theory of Semiotic, the ARCS Model of Motivational Design, the PACMAD Usability Model, and the Technology Acceptance Model (TAM) as its theoretical foundation. This study applied the Design and Developmental research approach (DDR), consisting of three phases: (1) the need analysis phase, (2) design and development phase, and (3) evaluation phase using an experimental post method with questionnaires as the main instrument. The framework incorporated the icon design elements for mobile applications identified from comparative study, namely: recognizable, color, simple, semantic, familiarity, and consistency. The findings of this study include the development of proposed theoretical framework, and conceptual framework for semiotic icon design which contribute to both the field of icon design and its application within the Quran domain.

Item Type: Article (Journal)
Uncontrolled Keywords: Semiotic theory; Icon design element; Motivational design; Usability model; Acceptance model; Prototyping model; Reciting Quran; Youth
Subjects: T Technology > T Technology (General) > T10.5 Communication of technical information
T Technology > T Technology (General) > T173.5 Technology and Islam
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Information and Communication Technology > Department of Information System
Kulliyyah of Information and Communication Technology > Department of Information System

Kulliyyah of Information and Communication Technology
Kulliyyah of Information and Communication Technology
Depositing User: Dr Nor Azura Kamarulzaman
Date Deposited: 23 Dec 2025 16:19
Last Modified: 23 Dec 2025 16:19
Queue Number: 2025-12-Q1050
URI: http://irep.iium.edu.my/id/eprint/126030

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