IIUM Repository

Exploring students’ needs for vocabulary games in learning Arabic for business purposes

Ahmad, Nor Zahidah and Wan Mahmud, Wan Marfazila and Abd Wahid, Najihah and Nordin, Fitri Nurul'ain and Ahmad Safian, Nursafira (2025) Exploring students’ needs for vocabulary games in learning Arabic for business purposes. International Journal of Academic Research in Business and Social Sciences, 15 (12). pp. 2482-2492. E-ISSN 2222-6990

[img] PDF - Published Version
Restricted to Repository staff only

Download (364kB) | Request a copy

Abstract

This study was conducted to examine students’ needs regarding the use and development of an Arabic vocabulary game for business purposes. The background of this research lies in the growing importance of Arabic as a global business language, especially in trade and commerce involving the Middle East and other Arabic-speaking regions. Despite this, many students still face challenges in mastering business-related vocabulary, which highlights the need for effective learning tools to enhance vocabulary acquisition. The objective of this pilot study is to investigate students’ needs for the development of the Arabic vocabulary board game prototype “I-Mufradaat,” utilizing a vocabulary-based board game as an innovative approach to learning Arabic for business purposes. The research employed a survey design, with data collected through questionnaires administered to 45 undergraduate students in the field of business at Universiti Teknologi MARA (UiTM), Shah Alam. Findings indicate that learners expressed a strong need for engaging and gamified resources to supplement traditional methods, emphasizing motivation, interactivity, and contextual application. The results provide valuable preliminary insights for refining the design and content of I-Mufradaat, supporting its potential as an effective gamification-based tool to enhance Arabic vocabulary acquisition among non-native speakers. In conclusion, this study emphasizes the potential of vocabulary games as an innovative and interactive medium for enhancing Arabic learning in business contexts. It also suggests the development of gamified products as practical teaching aids to bridge the gap between students’ needs and effective learning strategies.

Item Type: Article (Journal)
Uncontrolled Keywords: Vocabulary, Learning Arabic, Business Purposes, I-Mufradaat
Subjects: L Education > L Education (General)
P Language and Literature > PJ Semitic > PJ6001 Arabic
P Language and Literature > PJ Semitic > PJ6001 Arabic > PJ6073 Language
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Islamic Revealed Knowledge and Human Sciences > Department of Arabic Language and Literature
Kulliyyah of Islamic Revealed Knowledge and Human Sciences
Depositing User: DR. NURSAFIRA AHMAD SAFIAN
Date Deposited: 07 Jan 2026 15:14
Last Modified: 07 Jan 2026 15:14
Queue Number: 2025-12-Q1539
URI: http://irep.iium.edu.my/id/eprint/125859

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year