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Kodepoly: an engaging approach to blended futuristic learning in coding

Abd Rahman, Norsyafrina and Azhar Amanullah, Ayn Nur Azhana (2024) Kodepoly: an engaging approach to blended futuristic learning in coding. In: IUCEL x kNovasi 2024, 5/9/2024, Bangi Avenue Convention Centre.

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Abstract

This project introduces Kodepoly, a board game prototype inspired by Monopoly, designed to teach basic coding principles in a fun and interactive way. This innovative pedagogical tool seeks to address the prevailing challenge of enhancing coding education's accessibility and appeal, particularly in the Malaysian context where the stimulation of interest in STEM disciplines is critically needed. By combining the strategic elements of Monopoly with a curriculum comprised of coding challenges, debugging exercises, and algorithmic puzzles, Kodepoly aims to render the learning process both enjoyable and substantial in content. The methodology employed encompasses a blended learning strategy, integrating tangible board game components with a complementary digital platform or application. This blended learning is designed to facilitate the tracking of learner progress, provide additional pedagogical challenges, and share hints and educational resources, thus catering to various learning styles and environments. The game is designed to introduce students to the fundamentals of coding and emerging technologies, promoting interactive and student-centred learning. Preliminary outcomes derived from playtesting sessions indicate a positive learner engagement with Kodepoly, alongside a noted enhancement in the comprehension of coding concepts. The inherently interactive and cooperative nature of the game underscores its potential to cultivate essential skills such as collaboration and strategic thinking, which are crucial in the STEM fields and preparing them for future opportunities in a technology-driven world. In conclusion, Kodepoly demonstrates significant potential in enhancing coding education through a blended, futuristic learning model. Making coding accessible and fun not only demystifies technology but also encourages students to explore STEM, preparing them for future opportunities in a technology-driven world.

Item Type: Proceeding Paper (Poster)
Uncontrolled Keywords: Coding education, Blended learning, Educational board games, STEM, Interactive learning
Subjects: T Technology > T Technology (General) > T10.5 Communication of technical information
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Centre for Foundation Studies
Depositing User: AYN NUR AZHANA AZHAR AMANULLAH
Date Deposited: 20 Jan 2025 10:05
Last Modified: 20 Jan 2025 10:05
URI: http://irep.iium.edu.my/id/eprint/118009

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