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Non-speech input and speech recognition for real-time control of computer games

Sporka, Adam J and Kurniawan, Sri H and Mahmud, Murni and Slavik, Pavel (2006) Non-speech input and speech recognition for real-time control of computer games. In: The Eighth International ACM SIGACCESS Conference on Computers & Accessibility, 22-25 October 2006, Portland, Oregon, USA.

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Abstract

This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using both methods but required more training and feedback for the humming control. The revised interface, which implemented these requirements, was positively responded by users. The quantitative test with 12 other participants shows that humming excelled in both time and accuracy, especially over longer distance and advanced difficulty levels.

Item Type: Conference or Workshop Item (Full Paper)
Uncontrolled Keywords: Acoustic input, game control, voice interaction, non-speech control, speech recognition, motor-impaired users.
Subjects: T Technology > T Technology (General) > T55.4 Industrial engineering.Management engineering. > T58.5 Information technology
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Information and Communication Technology
Kulliyyah of Information and Communication Technology
Depositing User: Dr. Murni Mahmud
Date Deposited: 28 Aug 2012 11:34
Last Modified: 28 Aug 2012 11:34
URI: http://irep.iium.edu.my/id/eprint/4510

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