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An integration of game-based learning in a classroom: an overview (2016 - 2021)

Ismaizam, Nur Maisarah and Abd Rahman, Siti Fatimah and Syed Mohamad, Sharifah Nurcamelia and Mohd Nazri, Nur Intan Irdiana and Idris, Nur Adibah Alya and Ali, Nurul Ayreen and Mohamad Rafi, Nur Fiza Batrisyia and Mohamad, Syamsul Nor Azlan and Abdul Rahim, Azwin Arif and Abdul Rashid, Khadijah Khalilah and Abdulwahab Al-Daba, Abdulmajid Mohamed (2022) An integration of game-based learning in a classroom: an overview (2016 - 2021). International Journal of Academic Research in Progressive Education and Development, 11 (1). 1207 -1221. ISSN 2226-6348

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Abstract

Games are increasingly becoming common in learning environments, and to match the requirements of developing a course as a game, a variety of technologies have been developed. Besides education, game-based learning has been popular in other settings, including professional training and social media. By introducing gaming elements as a training method, game-based learning platforms will boost students’ engagement, motivation, and productivity. Game-based learning is more than just making games for students to play on the surface; it is also about establishing learning activities that gradually teach subjects and lead users to achieve goals. This paper reviews the two research elements: the instruments used and disciplines done by 21 researchers on the game-based learning approach. The findings show that most studies have remarkable results in developing the game-based learning method. Generally, game-based learning in education strikes the perfect balance between subject matter and gameplay and the students’ capacity to retain and apply that knowledge in real life. Nevertheless, more research in game-based learning qualities and elements is required to provide extensive knowledge on the adaptability of current technological systems.

Item Type: Article (Journal)
Uncontrolled Keywords: Game-Based Learning, Educational Technology, Technology-Enhanced Language Learning, Content Analysis, Information Technology
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1044 Internet in Education
Kulliyyahs/Centres/Divisions/Institutes (Can select more than one option. Press CONTROL button): Kulliyyah of Education
Depositing User: Dr Siti Fatimah Abd Rahman
Date Deposited: 06 Apr 2022 09:07
Last Modified: 06 Apr 2022 09:07
URI: http://irep.iium.edu.my/id/eprint/97513

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